Geometric Theory, Mesh construction & Constraints
Geometric Theory,
Mesh construction & Constraints
Polygons are how many different sections are on your model
and it shows it liked this on your model the less polys you have the easier it
is to load up and unwrap your model as there’s less sections to it.
Vertices are the corners on the edges of your shape like here
for example you can adjust these corners by dragging the edges to make your model
a different shape and larger.
Extrusion Modelling
Primitives
Primitives are the default models that you can then use to modify it to change the shape the main primitives are shown in the image on the right the main ones are sphere, cube, cone and cylinder. So if for example you wanted to make a bottle the cylinder will probably be the best one to use to start with before you start editing it as that's the closest shape to a bottle out of all of them.
Edges
Edges are like the vertices but the whole edge of model is considered the edge like the yellow lines here for example and you can adjust these like how it's shown here and move them to curve the edges for example.Faces
Faces are the flat surfaces on the model like the white parts shown here you can edit these and change the size but this will change the whole shape of the product as the edges will increase in size also as they need to follow along the the face and connect to it.
Extrusion Modelling

Extrusion is when you can extrude your model and make certain parts stick out like here or you can do the opposite and make it cave into the model to give it a more realistic shape. The way this is done is you’ll first need to select the face you want to extrude then inset to the size you want the thing you’re extruding to be and then you can extrude it how much you want by putting a number in. The higher the number the more it’ll extrude.
3D Modelling Constraints




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